Game Architecture and Programming


Rs.1,790.00

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Synopsis

The book introduces readers to the technologies and software engineering practices used in the game industry today. It helps readers learn the basics of creating a PC game based on DirectX. The topic is effectively branched into two parts: game architecture and game programming. The examples and programming codes are practical and interesting to implement, hence providing a very engaging readership experience. It expects the reader to be familiar with C and C++ programming and have a very basic understanding of Windows programming. Once done, the readers will be able to build their first game on Windows by writing their own graphics and logic engine.

Part A Game Architecture

  •  Core Game Design
  •  Initial Design
  •  Technical Aspects of Game Design
  •  Building Blocks
  •  Initial Architecture Design
  •  Development

Part B Game Programming

  •  Technologies
  •  Design Practices
  •  Building Your Game
  •  User Interface Programming and Input Devices
  •  2D Drawing and DirectX
  •  Initialization and Main Loop
  •  Loading and Caching Game Resources
  •  3D Graphics and 3D Engines

  • Paperback
  • Publisher: Wiley India
  • Language: English
  • ISBN: 9788126528875
  • Product dimensions: 20 x 14 x 4 cm

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